Sigurd

Sigurd, Cleric of Kord, was rescued from the Black Lotus's Dungeon beneath the Gray Orb manor in Torch. His arm had been replaced by a demonic graft (which the party cut off). He had escaped the insanity which most of the graftees had succumbed to. He had come to Torch to search for his missing brother, who had likely been kidnapped by the Black Lotus in Sylvania. He informed Helga that the Oracle of Ysgard wanted to talk to her.(20)

He has joined Helga's army and is currently involved in training new recruits in the Army in Ysgard while his arm grows back.

Sigurd,
Cleric 3

* STR 12(+1) BAB:+2 Atk: Heavy Mace +4 /1d8+1 (Critx3)
* DEX 8(-1) AC:22 Spd:20ft.
* CON 14(+2) HP17 Init:-1
* INT 10(–) F:+5
* WIS 15(+2) R:+0
* CHA 13(+1) W:+5

* SKILLS(12)


* FEATS

Special: If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each daily turn or rebuke use you expend.


* Spells